On the class lists: D (50), with population over 48 hours and no performance mark.
Players now1/ 2000% full
7-day average0peak 1
Rank#13,093top 59%
Last wipe6d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 200 on average. Plenty of space to grow.
Standingrank on player hours
41/ 100
F
Working its way up from the back of the class: #13,093 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
58/ 100
C−
Moving up: up 2,032 places this week.
A term to build on.
Strongest in momentum (C−); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
13 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
······W
W··W···
W·WW·W·
W·W·W·W
·W··W··
····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap2 daysbetween real wipes
on rhythm62%of its recent wipes
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Fri 23 OctTue 20 OctSun 18 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 23 Oct, 10:51 UTC6d ago
1
–
running
0
Tue 20 Oct, 02:00 UTC9d ago
0
–
3.4 days
0
Sun 18 Oct, 02:00 UTC11d ago
0
–
2 days
0
Fri 16 Oct, 02:00 UTC13d ago
0
–
2 days
0
Wed 14 Oct, 02:00 UTC15d ago
0
–
2 days
0
Mon 12 Oct, 02:00 UTC17d ago
0
–
2 days
0
Sat 10 Oct, 02:00 UTC19d ago
0
–
2 days
0
Thu 8 Oct, 11:29 UTC20d ago
0
–
1.6 days
0
Wed 7 Oct, 02:00 UTC22d ago
0
–
1.4 days
0
Mon 5 Oct, 02:00 UTC24d ago
0
–
2 days
0
Thu 1 Oct, 02:00 UTC28d ago
0
–
4 days
0
Mon 28 Sep, 16:18 UTC30d ago
1
halved by day 1
2.4 days
1
Mon 28 Sep, 07:35 UTC31d ago
1
–
0.4 days
0
Sun 27 Sep, 20:25 UTC31d ago
1
–
0.5 days
0
Sun 27 Sep, 08:52 UTC32d ago
1
–
0.5 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does BATTLE ROYALE | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROP sit?
You won't see a region from BATTLE ROYALE | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROP, whose region code is fra. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 31.192.109.94:30115.
Is BATTLE ROYALE | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROP up, and how steady is its uptime?
You cannot join now: BATTLE ROYALE | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROP is offline, last seen 5 days 23 hours ago. It was up 22% of the time over the last 7 full days, 37 of 168 hours. On 26 September 2026, Rust Server Score saw it for the first time.
What Rust version is BATTLE ROYALE | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROP on?
Rust network protocol 2635 and build 168909 on Linux is what BATTLE ROYALE | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROP runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
How frequently does BATTLE ROYALE | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROP wipe its map?
No next wipe can be predicted for BATTLE ROYALE | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROP, which wipes at irregular times. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 6 days.
What should you expect from wipe day on BATTLE ROYALE | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROP?
Across its recent wipes, the busiest moments averaged 0 players. 2 hours after the latest wipe began, the crowd hit its peak.
Player count
What position does BATTLE ROYALE | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROP hold in the rankings?
In the top 59% of all ranked servers, BATTLE ROYALE | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROP sits at #13,093 for player hours over the last seven days.
Is BATTLE ROYALE | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROP a busy server?
BATTLE ROYALE | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROP is offline at the moment; the last time it was seen was 5 days 23 hours ago. It peaked at 1 and averaged 0 players over the last seven days.
Lists and filters
How should you read the tags on BATTLE ROYALE | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROP?
gmrust (Game mode): Rust survival, played by the standard rules; mp200 (Max players): Its slot count is 200; ts10 (Group limit): A team can hold 10 players at most; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $rfra (Region code): It is filed under the region code fra; ^e (Minigames): Minigames here include arenas, Bedwars and parkour; ^j (Battle royale): Fight as the zone closes, looting as you go; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded are the tags BATTLE ROYALE | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROP publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
The same operator most likely runs BATTLE ROYALE | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROP and the 13 other servers we track that also publish a cybersportrust.ru hostname.
Where does BATTLE ROYALE | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROP appear in the Rust Server Score lists and filters?
These Rust Server Score lists count BATTLE ROYALE | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROP among them: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Minigames ^e, Battle royale ^j, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Rules and settings
How is BATTLE ROYALE | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROP set up, and what rules does it keep?
You will find no gather rate in the name of BATTLE ROYALE | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROP. You can play in groups of up to 10 players. It runs minigames & battle royale, battle royale, arenas, parkour and Bedwars. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
BATTLE ROYALE | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROP runs which map?
The game generates the procedural map on BATTLE ROYALE | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROP at size 3,000 with seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: Custom Map.
Connecting
What is the way to join BATTLE ROYALE | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROP?
Enter client.connect 31.192.109.94:30115 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://kzvrust.com.
Server tags
what each one means
Published asmp200,ptrak,$rfra,v2635,^e,^j,gmrust,cs168909,ts10,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp200
Max playersIts slot count is 200.
ts10
Group limitA team can hold 10 players at most.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$rfra
Region codeIt is filed under the region code fra.
Gameplay
^e
MinigamesMinigames here include arenas, Bedwars and parkour.
^j
Battle royaleFight as the zone closes, looting as you go.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (C−); population is the one to work on (F).