On the class lists: C− (58), with population over 48 hours and no performance mark.
Players now4/ 4001% full
7-day average9peak 29
Rank#1,024top 5%
Last wipe26d agomonthly schedule
Next wipe8d 18hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
2/ 100
F
A quiet classroom so far: 9 of 400 on average. Plenty of space to grow.
Standingrank on player hours
95/ 100
A+
Well up the rankings: #1,024 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 236 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
40/ 100
F
Slipped a little: down 202 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 5% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 18h.
The force wipe · high confidence
wipe-day peak54players, last three wipes
Coming wipes
8d 18hThu 5 Nov, 19:00 UTCFW
36d 18hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 54, 47 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:39 UTCFW26d ago
54
–
running
13
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is [EU East] Facepunch Primitive 1?
You won't find a region tag on [EU East] Facepunch Primitive 1, but its name indicates Europe. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 57.128.211.47:28015 is the address to use.
Is [EU East] Facepunch Primitive 1 up, and how steady is its uptime?
The server is up: [EU East] Facepunch Primitive 1 is online now. The uptime it reports puts the last restart at about 10 hours ago. It was up 144 of 168 hours over the last 7 full days, which is 86% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
How well does [EU East] Facepunch Primitive 1 run?
It never fell below 232 server fps in the last 48 hours, averaging 236. At its peak, it held 128,514 entities, including buildings, deployables and all else in the world. Up to 5,688 MB of memory was used. Players feel lag when fps drops and entities pile up.
On what Rust version does [EU East] Facepunch Primitive 1 sit?
The server [EU East] Facepunch Primitive 1 is on Rust network protocol 2635 and build 168909 under Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
How frequently does [EU East] Facepunch Primitive 1 wipe its map?
[EU East] Facepunch Primitive 1 wipes with the force wipe and at no other time. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. It has been running its current world for 26 days 6 hours. Its tags list a monthly wipe schedule.
What happens on [EU East] Facepunch Primitive 1 when wipe day arrives?
Recent wipes have peaked at 54 players on average. Peak numbers came 47 hours into the latest wipe.
Population
What position does [EU East] Facepunch Primitive 1 hold in the rankings?
In the top 5% of all ranked servers, [EU East] Facepunch Primitive 1 sits at #1,024 for player hours over the last seven days.
How many players does [EU East] Facepunch Primitive 1 usually have?
With 400 slots available, [EU East] Facepunch Primitive 1 currently has 4 players. It peaked at 29 and averaged 9 players over the last seven days. The busiest time in the last 48 hours was 19:00 UTC, with an average of 14 players.
Tags
What is meant by the tags on [EU East] Facepunch Primitive 1?
You'll see [EU East] Facepunch Primitive 1 tagged with official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmprimitive (Game mode): Guns are gone in Primitive; bows, spears and melee remain; mp400 (Max players): 400 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^t (Tutorial on): Facepunch's tutorial is available for new players on this server; sc2 (Custom tag): Not one of Rust's standard tags, it comes from a plugin or the owner in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which person or group runs [EU East] Facepunch Primitive 1?
124 other servers we track also use a playrust.com hostname, so they and [EU East] Facepunch Primitive 1 most likely share an operator.
Which lists and filters on Rust Server Score show [EU East] Facepunch Primitive 1?
Rust Server Score lists that include [EU East] Facepunch Primitive 1: Rust tutorial servers, graded, European Rust servers, graded, Official Rust servers, graded and Primitive Rust servers, graded. It shows under the following filters on the server list: Region: Europe; Type: No plugins at all; Game mode: Primitive; Server tag: Monthly ^m and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.
Server rules
How is [EU East] Facepunch Primitive 1 set up, and what rules does it keep?
The name of [EU East] Facepunch Primitive 1 gives no gather rate. The group limit stays at the game's default of 8 players. You get primitive here, bows, spears and melee instead of guns. Raiding and PvP are both permitted. The in-game Official tab of Rust includes it. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map [EU East] Facepunch Primitive 1 uses?
A procedural map of size 4,250 and seed 233130766, generated by the game, is what [EU East] Facepunch Primitive 1 runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How should you connect to [EU East] Facepunch Primitive 1?
To connect, start Rust, press F1, and type client.connect 57.128.211.47:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp400,ptrak,$r?,v2635,^m,^t,gmprimitive,cs168909,sc2,ts8
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.
Game
gmprimitive
Game modeGuns are gone in Primitive; bows, spears and melee remain.
mp400
Max players400 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Gameplay
^t
Tutorial onFacepunch's tutorial is available for new players on this server.
Other
sc2
Custom tagNot one of Rust's standard tags, it comes from a plugin or the owner.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).