On the class lists: C (63), with population over 48 hours and no performance mark.
Players now12/ 4003% full
7-day average24peak 59
Rank#608top 3%
Last wipe27d agomonthly schedule
Next wipe7d 18hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
6/ 100
F
A quiet classroom so far: 24 of 400 on average. Plenty of space to grow.
Standingrank on player hours
97/ 100
A+
Well up the rankings: #608 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 213 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
54/ 100
D
Moving up: up 50 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 3% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 18h.
The force wipe · high confidence
wipe-day peak254players, last three wipes
Coming wipes
7d 18hThu 5 Nov, 19:00 UTCFW
35d 18hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 254, 26 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:44 UTCFW27d ago
254
–
running
14
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The name of [EU] Facepunch Large 1 points to Europe, though no region tag is set. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 79.137.98.13:28015.
How reliable is [EU] Facepunch Large 1, and is it up?
You can join now: [EU] Facepunch Large 1 is online. The uptime it reports puts the last restart at about 10 hours ago. It was up 144 of 168 hours over the last 7 full days, which is 86% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Does [EU] Facepunch Large 1 perform well?
It averaged 213 server fps over the last 48 hours, with a low of 193. Up to 197,837 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 6,974 MB. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is [EU] Facepunch Large 1 on?
You will find [EU] Facepunch Large 1 on Rust network protocol 2635 and build 168909, hosted on Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
On what schedule does [EU] Facepunch Large 1 reset?
[EU] Facepunch Large 1 wipes with the force wipe and at no other time. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now was created 27 days 6 hours. Its tags record that it wipes monthly.
What happens on [EU] Facepunch Large 1 when wipe day arrives?
Across its recent wipes, the busiest moments averaged 254 players. 26 hours after the latest wipe began, the crowd hit its peak.
Player numbers
Where does [EU] Facepunch Large 1 sit among Rust servers?
Over the last seven days, [EU] Facepunch Large 1 has #608 for player hours, in the top 3% of all ranked servers.
What does the population on [EU] Facepunch Large 1 look like?
Right now, 12 players are on [EU] Facepunch Large 1, which has 400 slots. Averaging 24 players over seven days, it peaked at 59. Over the last 48 hours, the peak hour was 19:00 UTC, averaging 41 players.
Tags
What do [EU] Facepunch Large 1's tags stand for?
You'll see [EU] Facepunch Large 1 tagged with official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp400 (Max players): 400 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^t (Tutorial on): Facepunch's tutorial gives new players a starting point here; sc2 (Custom tag): Not one of Rust's standard tags, it comes from a plugin or the owner in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Who operates [EU] Facepunch Large 1?
124 other servers we track also use a playrust.com hostname, so they and [EU] Facepunch Large 1 most likely share an operator.
Where does [EU] Facepunch Large 1 appear in the Rust Server Score lists and filters?
Rust Server Score lists that include [EU] Facepunch Large 1: Rust tutorial servers, graded, European Rust servers, graded, Official Rust servers, graded and Vanilla Rust servers, graded. You can find it under these server-list filters: Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Average players: 10+ on average; Boxes: Official only.
Server rules
What settings and rules apply on [EU] Facepunch Large 1?
Nothing in the name of [EU] Facepunch Large 1 states a gather rate. With no change from the game default, groups take up to 8 players. survival is the mode here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Rust lists it in the Official tab in game. By its own description it is vanilla: facepunch's own version, with no changed rates, kits or rules. The server runs Valve's anti-cheat, VAC.
Can you tell me which map [EU] Facepunch Large 1 uses?
[EU] Facepunch Large 1 runs a game-generated procedural map at size 5,000, seed 652218101. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
How should you connect to [EU] Facepunch Large 1?
To connect, start Rust, press F1, and type client.connect 79.137.98.13:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp400,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp400
Max players400 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Gameplay
^t
Tutorial onFacepunch's tutorial gives new players a starting point here.
Other
sc2
Custom tagNot one of Rust's standard tags, it comes from a plugin or the owner.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).