On the class lists: D (47), with population over 48 hours and no performance mark.
Players now3/ 2501% full
7-day average1peak 8
Rank#2,649top 12%
Last wipe1h agomonthly schedule
Next wipe7d 6hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 1 of 250 on average. Plenty of space to grow.
Standingrank on player hours
88/ 100
A−
Holds a respectable place: #2,649 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 60 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
54/ 100
D
Moving up: up 217 places this week.
A fair term, with more to come.
Strongest in performance (A+); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
PlayersWipe
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 12% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h.
The force wipe · high confidence
usual gap35 daysbetween real wipes
wipe-day peak7players, last three wipes
crowd held0%else halves by day 26
Coming wipes
7d 6hThu 5 Nov, 19:00 UTCFW
35d 6hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 32 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 29 Oct, 10:15 UTC1h ago
–
–
running
1
Thu 24 Sep, 11:45 UTC35d ago
7
–
–
4
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does [EU] Facepunch Staging Primitive Small sit?
No region tag appears for [EU] Facepunch Staging Primitive Small, but the name suggests Europe. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 79.137.98.21:28015.
How reliable is [EU] Facepunch Staging Primitive Small, and is it up?
The server is up: [EU] Facepunch Staging Primitive Small is online now. According to its reported uptime, the last restart was about 24 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. It was first seen by Rust Server Score on 13 September 2026.
How well does [EU] Facepunch Staging Primitive Small run?
The average over the last 48 hours was 60 server fps, and it never went below 59. Buildings, deployables and everything else in the world added up to as many as 82,000 entities. Memory use reached up to 3,212 MB. When fps is low and entities climb, that is lag to players.
On what Rust version does [EU] Facepunch Staging Primitive Small sit?
You will find [EU] Facepunch Staging Primitive Small on Rust network protocol 2636 and build 169627, hosted on Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
When does [EU] Facepunch Staging Primitive Small wipe, and how often?
The wipe rhythm on [EU] Facepunch Staging Primitive Small is every 5 weeks on Thursday at 10:15 UTC. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. The world it runs now was created 1 hours. The tags show a monthly wipe schedule.
What happens on [EU] Facepunch Staging Primitive Small when wipe day arrives?
Recent wipes have peaked at 7 players on average. 32 hours after the latest wipe began, the crowd hit its peak. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. The crowd dropped below half by day 26 in the wipes where it did not hold.
Player count
What position does [EU] Facepunch Staging Primitive Small hold in the rankings?
Over the last seven days, [EU] Facepunch Staging Primitive Small has #2,649 for player hours, in the top 12% of all ranked servers.
Is [EU] Facepunch Staging Primitive Small a busy server?
With 250 slots available, [EU] Facepunch Staging Primitive Small currently has 3 players. Averaging 1 players over seven days, it peaked at 8. The busiest time in the last 48 hours was 12:00 UTC, with an average of 3 players.
Tags
What is meant by the tags on [EU] Facepunch Staging Primitive Small?
The game's browser takes its cue from the tags [EU] Facepunch Staging Primitive Small has set: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmprimitive (Game mode): Guns are gone in Primitive; bows, spears and melee remain; mp250 (Max players): Its slot count is 250; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2636 (Protocol): The game protocol is 2636, so your game must match that version to join; cs169627 (Build): The game build is 169627; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^t (Tutorial on): Facepunch's tutorial gives new players a starting point here; sc2 (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Who operates [EU] Facepunch Staging Primitive Small?
The same operator most likely runs [EU] Facepunch Staging Primitive Small and the 124 other servers we track that also publish a playrust.com hostname.
Where does [EU] Facepunch Staging Primitive Small appear in the Rust Server Score lists and filters?
These Rust Server Score lists count [EU] Facepunch Staging Primitive Small among them: Rust tutorial servers, graded, European Rust servers, graded, Official Rust servers, graded and Primitive Rust servers, graded. It shows under the following filters on the server list: Region: Europe; Type: No plugins at all; Game mode: Primitive; Server tag: Monthly ^m and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours; Boxes: Official only.
Map and rules
What settings and rules apply on [EU] Facepunch Staging Primitive Small?
The name of [EU] Facepunch Staging Primitive Small gives no gather rate. With no change from the game default, groups take up to 8 players. primitive is the mode here, bows, spears and melee instead of guns. You can raid other players and fight them. The in-game Official tab of Rust includes it. The server runs Valve's anti-cheat, VAC.
Which map is in play on [EU] Facepunch Staging Primitive Small?
A procedural map of size 3,750 and seed 1756228292, generated by the game, is what [EU] Facepunch Staging Primitive Small runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
What is the way to join [EU] Facepunch Staging Primitive Small?
To connect, start Rust, press F1, and type client.connect 79.137.98.21:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp250,ptrak,$r?,v2636,^m,^t,gmprimitive,cs169627,sc2,ts8
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.
Game
gmprimitive
Game modeGuns are gone in Primitive; bows, spears and melee remain.
mp250
Max playersIts slot count is 250.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2636
ProtocolThe game protocol is 2636, so your game must match that version to join.
cs169627
BuildThe game build is 169627.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Gameplay
^t
Tutorial onFacepunch's tutorial gives new players a starting point here.
Other
sc2
Custom tagA plugin or the owner set this tag; it is not a standard Rust one.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); wipes are the one to work on (F).