On the class lists: D (49), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 1
Rank#10,214top 46%
Last wipe26d agomonthly schedule
Next wipe8d 15hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
54/ 100
D
Working its way up from the back of the class: #10,214 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 68 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
45/ 100
D
Slipped a little: down 1,016 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 46% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 15h.
The force wipe · high confidence
wipe-day peak1players, last three wipes
Coming wipes
8d 15hThu 5 Nov, 19:00 UTCFW
36d 15hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 30 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 22:18 UTCFW26d ago
1
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You won't find a region tag on 末日仙途|死亡不掉|玩家数据一年清理一次|免, but its name indicates Asia. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 153.35.147.23:10066.
How dependable is 末日仙途|死亡不掉|玩家数据一年清理一次|免, and is it online at the moment?
Right now, 末日仙途|死亡不掉|玩家数据一年清理一次|免 is online. About 1 hours ago, it restarted, based on the uptime it reports. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. It was first seen by Rust Server Score on 13 September 2026.
Is 末日仙途|死亡不掉|玩家数据一年清理一次|免 smooth to play on?
It never fell below 45 server fps in the last 48 hours, averaging 68. Up to 136,810 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 3,860 MB. When fps is low and entities climb, that is lag to players.
On what Rust version does 末日仙途|死亡不掉|玩家数据一年清理一次|免 sit?
You will find 末日仙途|死亡不掉|玩家数据一年清理一次|免 on Rust network protocol 2635 and build 168909, hosted on Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
How frequently does 末日仙途|死亡不掉|玩家数据一年清理一次|免 wipe its map?
Once a month, 末日仙途|死亡不掉|玩家数据一年清理一次|免 wipes with the force wipe. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 26 days 5 hours have passed since this world was made. Its tags list a monthly wipe schedule.
What should you expect from wipe day on 末日仙途|死亡不掉|玩家数据一年清理一次|免?
The average peak on its recent wipes was 1 players. Peak numbers came 30 hours into the latest wipe.
Player numbers
Where does 末日仙途|死亡不掉|玩家数据一年清理一次|免 sit among Rust servers?
Over the last seven days, 末日仙途|死亡不掉|玩家数据一年清理一次|免 has #10,214 for player hours, in the top 46% of all ranked servers.
How many players does 末日仙途|死亡不掉|玩家数据一年清理一次|免 usually have?
Right now, 0 players are on 末日仙途|死亡不掉|玩家数据一年清理一次|免, which has 100 slots. It peaked at 1 and averaged 0 players over the last seven days.
Tags
What do 末日仙途|死亡不掉|玩家数据一年清理一次|免's tags stand for?
gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): Its slot count is 100; ts9 (Group limit): A team can hold 9 players at most; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) provides the plugin framework here are the tags 末日仙途|死亡不掉|玩家数据一年清理一次|免 publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which person or group runs 末日仙途|死亡不掉|玩家数据一年清理一次|免?
A 2ust.cn hostname is published by 末日仙途|死亡不掉|玩家数据一年清理一次|免 and by 8 other tracked servers, which suggests one operator.
Which lists and filters on Rust Server Score show 末日仙途|死亡不掉|玩家数据一年清理一次|免?
These Rust Server Score lists count 末日仙途|死亡不掉|玩家数据一年清理一次|免 among them: Best community servers, graded, Rust PvE servers, graded and Vanilla Rust servers, graded. These filters bring it up on the server list: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Map and rules
Which rules does 末日仙途|死亡不掉|玩家数据一年清理一次|免 enforce, and what are its settings?
The name of 末日仙途|死亡不掉|玩家数据一年清理一次|免 gives no gather rate. You can play in groups of up to 9 players. It runs pve, no PvP between players. Under Community in the server browser you will find this community server. The plugin count runs to Oxide. By its own description it is vanilla: you get the unmodified game: no rate changes, no kits, no rule changes. The server does not run VAC, Valve's anti-cheat.
末日仙途|死亡不掉|玩家数据一年清理一次|免 runs which map?
末日仙途|死亡不掉|玩家数据一年清理一次|免 runs a game-generated procedural map at size 4,500, seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
How do you get onto 末日仙途|死亡不掉|玩家数据一年清理一次|免?
Enter client.connect 153.35.147.23:10066 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://68509.cn.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^m,^v,^p,gmrust,cs168909,ts9,^o
Game
gmrust
Game modeRust survival, played by the standard rules.
mp100
Max playersIts slot count is 100.
ts9
Group limitA team can hold 9 players at most.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).