On the class lists: B− (73), with population over 48 hours and no performance mark.
Players now3/ 1003% full
7-day average2peak 10
Rank#2,323top 10%
Last wipe26d agomonthly schedule
Next wipe8d 0hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
2/ 100
F
A quiet classroom so far: 2 of 100 on average. Plenty of space to grow.
Standingrank on player hours
90/ 100
A
Well up the rankings: #2,323 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 111 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
100/ 100
A+
Climbing fast: up 2,408 places this week.
A good term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 10% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 0h.
The force wipe · high confidence
wipe-day peak6players, last three wipes
Coming wipes
8d 0hThu 5 Nov, 19:00 UTCFW
36d 0hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 6, 33 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:57 UTCFW26d ago
6
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The name of [帝都城] points to Asia, though no region tag is set. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 153.35.147.23:55555.
How dependable is [帝都城], and is it online at the moment?
Right now, [帝都城] is online. The uptime it reports puts the last restart at about 15 hours ago. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. It was first seen by Rust Server Score on 13 September 2026.
Is [帝都城] smooth to play on?
The average over the last 48 hours was 111 server fps, and it never went below 52. Up to 44,811 entities were in the world, covering buildings, deployables and the rest. Up to 2,761 MB of memory was used. When fps is low and entities climb, that is lag to players.
Which Rust version is [帝都城] running?
The server [帝都城] is on Rust network protocol 2635 and build 168909 under Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
When does [帝都城] wipe, and how often?
The force wipe each month is the only wipe [帝都城] takes. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. It has been running its current world for 26 days 20 hours. Its tags list a monthly wipe schedule.
What should you expect from wipe day on [帝都城]?
Across its recent wipes, the busiest moments averaged 6 players. The crowd on the latest wipe was largest 33 hours after it began.
Player numbers
Where does [帝都城] sit among Rust servers?
In the top 10% of all ranked servers, [帝都城] sits at #2,323 for player hours over the last seven days.
What does the population on [帝都城] look like?
[帝都城] is showing 3 players right now, with 100 slots in total. Averaging 2 players over seven days, it peaked at 10. The highest average in the last 48 hours came at 10:00 UTC, with 7 players.
Lists and filters
What is meant by the tags on [帝都城]?
The game's browser takes its cue from the tags [帝都城] has set: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 slots are available; ts50 (Group limit): Teams cap out at 50; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): Oxide (uMod) provides the plugin framework here. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Who is behind [帝都城]?
8 other servers we track also use a 2ust.cn hostname, so they and [帝都城] most likely share an operator.
Which lists and filters on Rust Server Score show [帝都城]?
Rust Server Score lists that include [帝都城]: Best community servers, graded, Rust PvE servers, graded and Vanilla Rust servers, graded. It shows under the following filters on the server list: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Rules and settings
Which rules does [帝都城] enforce, and what are its settings?
The name of [帝都城] gives no gather rate. The limit for a group is 50 players. It runs pve, no PvP between players. You will see it in the Community section of the server browser, since it is a community server. The plugin count runs to Oxide. Vanilla is what it calls itself: you get the unmodified game: no rate changes, no kits, no rule changes. You are not covered by VAC, Valve's anti-cheat.
[帝都城] runs which map?
The game generates the procedural map on [帝都城] at size 1,000 with seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. The name of the map reads: Custom Map.
How to join
How should you connect to [帝都城]?
Enter client.connect 153.35.147.23:55555 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://68509.cn.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^m,^v,^p,gmrust,cs168909,ts50,^o
Game
gmrust
Game modeSurvival in the standard Rust style.
mp100
Max players100 slots are available.
ts50
Group limitTeams cap out at 50.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A good term. Strongest in performance (A+); population is the one to work on (F).