On the class lists: C− (58), with population over 48 hours and no performance mark.
Players now2/ 2001% full
7-day average5peak 15
Rank#1,331top 6% · #132 in EA
Last wipe28d agomonthly schedule
Next wipe6d 21hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
3/ 100
F
A quiet classroom so far: 5 of 200 on average. Plenty of space to grow.
Standingrank on player hours
94/ 100
A
Well up the rankings: #1,331 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
97/ 100
A+
Runs smoothly: 58 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
41/ 100
F
Slipped a little: down 244 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 6% of all ranked servers, top 25% in EA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h.
The force wipe · high confidence
wipe-day peak14players, last three wipes
Coming wipes
6d 21hThu 5 Nov, 19:00 UTCFW
34d 21hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 14, 39 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:01 UTCFW28d ago
14
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing sit?
The EA tag on [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing puts it in Asia. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 15.235.216.54:29013.
How dependable is [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing, and is it online at the moment?
The server is up: [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing is online now. The uptime it reports puts the last restart at about 47 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. It was first seen by Rust Server Score on 13 September 2026.
How well does [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing run?
It never fell below 53 server fps in the last 48 hours, averaging 58. Buildings, deployables and everything else in the world added up to as many as 189,054 entities. Memory use reached up to 5,924 MB. When fps is low and entities climb, that is lag to players.
What Rust version is [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing on?
You will find [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing on Rust network protocol 2635 and build 168909, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
How frequently does [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing wipe its map?
[SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing wipes with the force wipe and at no other time. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 28 days 3 hours have passed since this world was made. The tags show a monthly wipe schedule.
What happens on [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing when wipe day arrives?
Across its recent wipes, the busiest moments averaged 14 players. The crowd on the latest wipe was largest 39 hours after it began.
Player numbers
Where does [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing sit among Rust servers?
Over the last seven days, [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing has #1,331 for player hours, in the top 6% of all ranked servers and #132 in Asia.
How many players does [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing usually have?
Right now, 2 players are on [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing, which has 200 slots. Averaging 5 players over seven days, it peaked at 15. The highest average in the last 48 hours came at 14:00 UTC, with 9 players.
Tags and filters
What do [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing's tags stand for?
The game's browser takes its cue from the tags [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing has set: gmrust (Game mode): Survival in the standard Rust style; mp200 (Max players): The server holds 200 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^p (PvE): Players do not fight one another here; the world is the danger; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon; EA (East Asia): You will find it under East Asia in the browser. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Who is behind [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing?
The same operator most likely runs [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing and the 13 other servers we track that also publish a rustez.com hostname.
Where does [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing appear in the Rust Server Score lists and filters?
Rust Server Score lists that include [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing: Modded Rust servers, graded, Rust PvE servers, graded and Rust zombie servers, graded. It shows under the following filters on the server list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Rules and settings
How is [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing set up, and what rules does it keep?
Nothing in the name of [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing states a gather rate. The default of 8 players applies as the group cap. pve is the mode here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Carbon plugins are running on it. The server runs Valve's anti-cheat, VAC.
Which map is in play on [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing?
A procedural map of size 4,500 and seed 393537180, generated by the game, is what [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing runs. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: Custom Map.
How to join
What is the way to join [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing?
To connect, start Rust, press F1, and type client.connect 15.235.216.54:29013. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://rustez.com.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2635,^z,^y,^p,^m,EA,gmrust,cs168909,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp200
Max playersThe server holds 200 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonPlugin framework: Carbon.
Region
EA
East AsiaYou will find it under East Asia in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).