Working its way up from the back of the class: #9,840 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
5/ 100
F
Lost ground: down 8,761 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in standing (C−); momentum is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 41% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
17 wipe days in the last 16 weeks
MTWTFSS
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WWWWWWW
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap1 daysbetween real wipes
on rhythm75%of its recent wipes
wipe-day peak17players, last three wipes
The first 48 hours of its last wipes
Wed 30 SepTue 29 SepMon 28 Sep
Players each hour, from the hour of the wipe. The latest peaked at 10, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 30 Sep, 08:58 UTC28d ago
10
–
running
6
Tue 29 Sep, 08:58 UTC29d ago
20
–
1 days
7
Mon 28 Sep, 08:58 UTC30d ago
21
–
1 days
6
Sun 27 Sep, 08:58 UTC31d ago
21
–
1 days
3
Sat 26 Sep, 15:39 UTC32d ago
18
–
0.7 days
3
Sat 26 Sep, 08:58 UTC32d ago
18
–
0.3 days
3
Fri 25 Sep, 08:58 UTC33d ago
13
–
1 days
8
Thu 24 Sep, 08:58 UTC34d ago
16
–
1 days
3
Wed 23 Sep, 08:58 UTC35d ago
18
–
1 days
3
Tue 22 Sep, 08:58 UTC36d ago
18
–
1 days
6
Mon 21 Sep, 08:58 UTC37d ago
18
–
1 days
2
Sun 20 Sep, 08:58 UTC38d ago
15
–
1 days
4
Sat 19 Sep, 08:58 UTC39d ago
15
–
1 days
5
Fri 18 Sep, 08:58 UTC40d ago
15
–
1 days
6
Thu 17 Sep, 08:58 UTC41d ago
17
–
1 days
5
Wed 16 Sep, 08:58 UTC42d ago
17
–
1 days
4
Tue 15 Sep, 08:58 UTC43d ago
17
–
1 days
1
Mon 14 Sep, 08:58 UTC44d ago
13
–
1 days
2
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is UKN.GG - US Sandbox II - Creative | Build | Noclip?
You won't find a region tag on UKN.GG - US Sandbox II - Creative | Build | Noclip, but its name indicates North America. Rust Server Score takes the server's word for its location and does not trace the hardware. 64.40.8.125:28014 is the address to use.
Is UKN.GG - US Sandbox II - Creative | Build | Noclip up, and how steady is its uptime?
The server is down: UKN.GG - US Sandbox II - Creative | Build | Noclip is offline now, with the last sighting 28 days 14 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
What Rust version is UKN.GG - US Sandbox II - Creative | Build | Noclip on?
The server UKN.GG - US Sandbox II - Creative | Build | Noclip is on Rust network protocol 2633 and build 165217 under Windows. You need the same protocol to join; Steam takes care of updating your game.
Resets
How frequently does UKN.GG - US Sandbox II - Creative | Build | Noclip wipe its map?
UKN.GG - US Sandbox II - Creative | Build | Noclip wipes at times that vary, so no next wipe can be predicted. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 28 days 18 hours.
What should you expect from wipe day on UKN.GG - US Sandbox II - Creative | Build | Noclip?
The average peak on its recent wipes was 17 players. Peak numbers came 0 hours into the latest wipe.
Player numbers
Where does UKN.GG - US Sandbox II - Creative | Build | Noclip place in the wider field of Rust servers?
Over the last seven days, UKN.GG - US Sandbox II - Creative | Build | Noclip has #9,840 for player hours, in the top 41% of all ranked servers.
What does the population on UKN.GG - US Sandbox II - Creative | Build | Noclip look like?
It has been 28 days 14 hours since UKN.GG - US Sandbox II - Creative | Build | Noclip was last seen, and it is offline right now.
Lists and filters
How should you read the tags on UKN.GG - US Sandbox II - Creative | Build | Noclip?
gmrust (Game mode): Rust survival, played by the standard rules; mp200 (Max players): The server holds 200 slots; ts1000 (Group limit): No team may go above 1000; v2633 (Protocol): Join only if your game runs protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^c (Creative): A sandbox with no gathering: build whatever takes your fancy; ^k (Build server): Design and practise your bases here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Plugin framework: Carbon are the tags UKN.GG - US Sandbox II - Creative | Build | Noclip publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Who operates UKN.GG - US Sandbox II - Creative | Build | Noclip?
A ukn.gg hostname is published by UKN.GG - US Sandbox II - Creative | Build | Noclip and by 14 other tracked servers, which suggests one operator.
Which Rust Server Score filters and lists feature UKN.GG - US Sandbox II - Creative | Build | Noclip?
These Rust Server Score lists count UKN.GG - US Sandbox II - Creative | Build | Noclip among them: Modded Rust servers, graded, Rust combat training servers, graded, Rust build and creative servers, Rust creative servers, scored and graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more.
Map and rules
What settings and rules apply on UKN.GG - US Sandbox II - Creative | Build | Noclip?
The name of UKN.GG - US Sandbox II - Creative | Build | Noclip gives no gather rate. The limit for a group is 1000 players. build & creative is the mode here, building in a sandbox, and no gathering. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Carbon. The server runs Valve's anti-cheat, VAC.
Can you tell me which map UKN.GG - US Sandbox II - Creative | Build | Noclip uses?
UKN.GG - US Sandbox II - Creative | Build | Noclip runs a game-generated procedural map at size 3,000, seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: UKN Map.
How to join
How do you get onto UKN.GG - US Sandbox II - Creative | Build | Noclip?
To connect, start Rust, press F1, and type client.connect 64.40.8.125:28014. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://ukn.gg.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2633,^z,^y,^c,^k,gmrust,cs165217,ts1000
Game
gmrust
Game modeRust survival, played by the standard rules.
mp200
Max playersThe server holds 200 slots.
ts1000
Group limitNo team may go above 1000.
v2633
ProtocolJoin only if your game runs protocol 2633.
cs165217
BuildThe game build is 165217.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Gameplay
^c
CreativeA sandbox with no gathering: build whatever takes your fancy.
^k
Build serverDesign and practise your bases here.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (C−); momentum is the one to work on (F).