Working its way up from the back of the class: #14,318 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
6/ 100
F
Lost ground: down 12,471 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in standing (F); momentum is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
17 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap1 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak8players, last three wipes
The first 48 hours of its last wipes
Wed 30 SepTue 29 SepMon 28 Sep
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 30 Sep, 09:10 UTC28d ago
3
–
running
2
Tue 29 Sep, 09:08 UTC29d ago
10
–
1 days
1
Mon 28 Sep, 09:08 UTC30d ago
10
–
1 days
3
Sun 27 Sep, 09:08 UTC31d ago
8
–
1 days
3
Sat 26 Sep, 09:08 UTC32d ago
5
–
1 days
4
Fri 25 Sep, 09:08 UTC33d ago
6
–
1 days
2
Thu 24 Sep, 09:08 UTC34d ago
8
–
1 days
0
Wed 23 Sep, 09:08 UTC35d ago
9
–
1 days
1
Tue 22 Sep, 09:08 UTC36d ago
9
–
1 days
0
Mon 21 Sep, 09:08 UTC37d ago
7
–
1 days
1
Sun 20 Sep, 09:08 UTC38d ago
8
–
1 days
3
Sat 19 Sep, 09:08 UTC39d ago
8
–
1 days
0
Fri 18 Sep, 09:08 UTC40d ago
6
–
1 days
0
Thu 17 Sep, 09:08 UTC41d ago
8
–
1 days
1
Wed 16 Sep, 09:08 UTC42d ago
9
–
1 days
5
Tue 15 Sep, 09:08 UTC43d ago
9
–
1 days
2
Mon 14 Sep, 09:10 UTC44d ago
7
–
1 days
3
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is UKN.GG - US Sandbox III - Creative | Build | Noclip?
No region tag appears for UKN.GG - US Sandbox III - Creative | Build | Noclip, but the name suggests North America. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 64.40.8.148:28014.
Is UKN.GG - US Sandbox III - Creative | Build | Noclip up, and how steady is its uptime?
The server is down: UKN.GG - US Sandbox III - Creative | Build | Noclip is offline now, with the last sighting 28 days 10 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
Which Rust version is UKN.GG - US Sandbox III - Creative | Build | Noclip running?
The server UKN.GG - US Sandbox III - Creative | Build | Noclip is on Rust network protocol 2633 and build 165217 under Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
How frequently does UKN.GG - US Sandbox III - Creative | Build | Noclip wipe its map?
No next wipe can be predicted for UKN.GG - US Sandbox III - Creative | Build | Noclip, which wipes at irregular times. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 28 days 14 hours.
What happens on UKN.GG - US Sandbox III - Creative | Build | Noclip when wipe day arrives?
Across its recent wipes, the busiest moments averaged 8 players. 0 hours after the latest wipe began, the crowd hit its peak.
Player numbers
Where does UKN.GG - US Sandbox III - Creative | Build | Noclip place in the wider field of Rust servers?
In the top 60% of all ranked servers, UKN.GG - US Sandbox III - Creative | Build | Noclip sits at #14,318 for player hours over the last seven days.
What does the population on UKN.GG - US Sandbox III - Creative | Build | Noclip look like?
It has been 28 days 10 hours since UKN.GG - US Sandbox III - Creative | Build | Noclip was last seen, and it is offline right now.
Tags
How should you read the tags on UKN.GG - US Sandbox III - Creative | Build | Noclip?
You'll see UKN.GG - US Sandbox III - Creative | Build | Noclip tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp200 (Max players): Its slot count is 200; ts1000 (Group limit): No team may go above 1000; v2633 (Protocol): The game protocol is 2633, so your game must match that version to join; cs165217 (Build): Build number: 165217; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^c (Creative): Build freely in this sandbox, with no gathering to do; ^k (Build server): Design and practise your bases here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): The plugin framework in use is Carbon in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Who operates UKN.GG - US Sandbox III - Creative | Build | Noclip?
The same operator most likely runs UKN.GG - US Sandbox III - Creative | Build | Noclip and the 14 other servers we track that also publish a ukn.gg hostname.
Where does UKN.GG - US Sandbox III - Creative | Build | Noclip appear in the Rust Server Score lists and filters?
Rust Server Score lists that include UKN.GG - US Sandbox III - Creative | Build | Noclip: Modded Rust servers, graded, Rust combat training servers, graded, Rust build and creative servers, Rust creative servers, scored and graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more.
Server rules
How is UKN.GG - US Sandbox III - Creative | Build | Noclip set up, and what rules does it keep?
You will find no gather rate in the name of UKN.GG - US Sandbox III - Creative | Build | Noclip. The limit for a group is 1000 players. You get build & creative here, no gathering, just sandbox building. The server browser lists it as Modded: plugins or settings change how the game plays. Carbon plugins are running on it. The server runs Valve's anti-cheat, VAC.
Which map is in play on UKN.GG - US Sandbox III - Creative | Build | Noclip?
A procedural map of size 3,000 and seed 1337, generated by the game, is what UKN.GG - US Sandbox III - Creative | Build | Noclip runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. The name of the map reads: UKN Map.
Connecting
What is the way to join UKN.GG - US Sandbox III - Creative | Build | Noclip?
To connect, start Rust, press F1, and type client.connect 64.40.8.148:28014. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://ukn.gg.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2633,^z,^y,^c,^k,gmrust,cs165217,ts1000
Game
gmrust
Game modeRust survival, played by the standard rules.
mp200
Max playersIts slot count is 200.
ts1000
Group limitNo team may go above 1000.
v2633
ProtocolThe game protocol is 2633, so your game must match that version to join.
cs165217
BuildBuild number: 165217.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Gameplay
^c
CreativeBuild freely in this sandbox, with no gathering to do.
^k
Build serverDesign and practise your bases here.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonThe plugin framework in use is Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (F); momentum is the one to work on (F).