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Every Rust server graded on real, live numbers. 64,904 players on the roll · 11,832 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 27 October 2026 Pupil no. 64.40.8.157:28014
Name of server

UKN.GG - US Training Grounds - Medium I

RegisterAbsentOffline
Region–
Address64.40.8.157:28014
Last checked27d ago
moddedcarbon
Launch Rust and join Website
Overall grade

Not there yet

19 out of 100, the average of 2 subjects

Players now 0/ 150 0% full
7-day average0peak –
Rank#16,822top 70%
Last wipe27d agono schedule published
Next wipe–no rhythm it keeps

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours 30/ 100 Working its way up from the back of the class: #16,822 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 8/ 100 Lost ground: down 14,284 places this week. A strong wipe could turn it round.

A term to build on. Strongest in standing (F); momentum is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep27 Sep30 Sep4 Oct7 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

17 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
on rhythm75%of its recent wipes
wipe-day peak9players, last three wipes

The first 48 hours of its last wipes

Wed 30 SepTue 29 SepMon 28 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 30 Sep, 09:18 UTC27d ago 0 – running 0
Tue 29 Sep, 09:18 UTC28d ago 13 – 1 days 3
Mon 28 Sep, 09:18 UTC29d ago 13 – 1 days 0
Sun 27 Sep, 09:18 UTC30d ago 8 – 1 days 0
Sat 26 Sep, 19:13 UTC31d ago 18 – 0.6 days 4
Sat 26 Sep, 09:20 UTC31d ago 18 – 0.4 days 0
Fri 25 Sep, 09:18 UTC32d ago 18 – 1 days 0
Thu 24 Sep, 09:21 UTC33d ago 10 – 1 days 1
Wed 23 Sep, 09:21 UTC34d ago 10 – 1 days 1
Tue 22 Sep, 09:18 UTC35d ago 7 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
11 / 200
17 / 50
RustGames.gg | Lucky Pillars - US EAST 1
NA · groups of 100+ · 13 on average
19 / 400
US FunServer x10000000|PVPBATTLEFIELD|KITS|TP|MAZE|KOTH|SF|RAID
NA · groups of 100+ · 1e+07x · weekly · 7 on average
12 / 100
746 / 1000
R2 - Aim training / Matchmaking / Facechecks - RU Main
EU · groups of 12+ · 211 on average
143 / 400

Quick answers

from the figures on this page

About the server

In what location does UKN.GG - US Training Grounds - Medium I sit?

The name of UKN.GG - US Training Grounds - Medium I points to North America, though no region tag is set. Rust Server Score takes the server's word for its location and does not trace the hardware. 64.40.8.157:28014 is the address to use.

Is UKN.GG - US Training Grounds - Medium I up, and how steady is its uptime?

The server is down: UKN.GG - US Training Grounds - Medium I is offline now, with the last sighting 27 days 9 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. On 13 September 2026, Rust Server Score saw it for the first time.

Which Rust version is UKN.GG - US Training Grounds - Medium I running?

Rust network protocol 2633 and build 165217 on Windows is what UKN.GG - US Training Grounds - Medium I runs. Steam updates your game for you, but you need the same protocol to join.

Resets

How frequently does UKN.GG - US Training Grounds - Medium I wipe its map?

There is no next wipe to predict on UKN.GG - US Training Grounds - Medium I, as it wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 27 days 13 hours.

What should you expect from wipe day on UKN.GG - US Training Grounds - Medium I?

Recent wipes have peaked at 9 players on average. 0 hours after the latest wipe began, the crowd hit its peak.

Population

What position does UKN.GG - US Training Grounds - Medium I hold in the rankings?

Over the last seven days, UKN.GG - US Training Grounds - Medium I has #16,822 for player hours, in the top 70% of all ranked servers.

What does the population on UKN.GG - US Training Grounds - Medium I look like?

UKN.GG - US Training Grounds - Medium I is offline at the moment; the last time it was seen was 27 days 9 hours ago.

Lists and filters

How should you read the tags on UKN.GG - US Training Grounds - Medium I?

gmrust (Game mode): Rust survival, played by the standard rules; mp150 (Max players): 150 slots are available; ts500 (Group limit): Teams cap out at 500; v2633 (Protocol): Join only if your game runs protocol 2633; cs165217 (Build): Build number: 165217; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^e (Minigames): Expect minigames: arenas, Bedwars, parkour and more; ^d (Combat training): The loot comes to you: practise your aim and PvP here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Carbon provides the plugin framework here are the tags UKN.GG - US Training Grounds - Medium I publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Who operates UKN.GG - US Training Grounds - Medium I?

A ukn.gg hostname is published by UKN.GG - US Training Grounds - Medium I and by 14 other tracked servers, which suggests one operator.

Where does UKN.GG - US Training Grounds - Medium I appear in the Rust Server Score lists and filters?

These Rust Server Score lists count UKN.GG - US Training Grounds - Medium I among them: Modded Rust servers, graded, Rust combat training servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.

Map and rules

How is UKN.GG - US Training Grounds - Medium I set up, and what rules does it keep?

Nothing in the name of UKN.GG - US Training Grounds - Medium I states a gather rate. You can play in groups of up to 500 players. minigames & battle royale is the mode here, parkour, arenas, battle royale and Bedwars. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Carbon. The server runs Valve's anti-cheat, VAC.

Which map is in play on UKN.GG - US Training Grounds - Medium I?

The game generates the procedural map on UKN.GG - US Training Grounds - Medium I at size 6,000 with seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. The name of the map reads: UKN Map.

Connecting

How do you get onto UKN.GG - US Training Grounds - Medium I?

Enter client.connect 64.40.8.157:28014 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://ukn.gg.

Server tags

what each one means

Published as mp150,ptrak,$r?,v2633,^z,^y,^e,^d,gmrust,cs165217,ts500

Game

gmrust
Game mode Rust survival, played by the standard rules.
mp150
Max players 150 slots are available.
ts500
Group limit Teams cap out at 500.
v2633
Protocol Join only if your game runs protocol 2633.
cs165217
Build Build number: 165217.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code There is no region code on this server.

Gameplay

^e
Minigames Expect minigames: arenas, Bedwars, parkour and more.
^d
Combat training The loot comes to you: practise your aim and PvP here.

Mods and access

^z
Modded Because settings or plugins change how it plays, it is listed as Modded.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.