Working its way up from the back of the class: #16,397 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
9/ 100
F
Lost ground: down 13,345 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in standing (F); momentum is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
17 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap1 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak5players, last three wipes
The first 48 hours of its last wipes
Wed 30 SepTue 29 SepMon 28 Sep
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 30 Sep, 09:28 UTC28d ago
1
–
running
0
Tue 29 Sep, 09:28 UTC29d ago
7
–
1 days
0
Mon 28 Sep, 09:28 UTC30d ago
7
–
1 days
0
Sun 27 Sep, 09:30 UTC31d ago
15
–
1 days
0
Sat 26 Sep, 09:28 UTC32d ago
15
–
1 days
0
Fri 25 Sep, 09:28 UTC33d ago
10
–
1 days
0
Thu 24 Sep, 09:33 UTC34d ago
5
–
1 days
0
Wed 23 Sep, 09:29 UTC35d ago
5
–
1 days
0
Tue 22 Sep, 09:28 UTC36d ago
7
–
1 days
0
Mon 21 Sep, 09:28 UTC37d ago
7
–
1 days
1
Sun 20 Sep, 09:28 UTC38d ago
5
–
1 days
2
Sat 19 Sep, 09:28 UTC39d ago
7
–
1 days
0
Fri 18 Sep, 09:28 UTC40d ago
10
–
1 days
0
Thu 17 Sep, 09:29 UTC41d ago
10
–
1 days
1
Wed 16 Sep, 09:38 UTC42d ago
5
–
1 days
6
Tue 15 Sep, 09:28 UTC43d ago
8
–
1 days
0
Mon 14 Sep, 09:28 UTC44d ago
8
–
1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is UKN.GG - US Training Grounds - Medium II?
The name of UKN.GG - US Training Grounds - Medium II points to North America, though no region tag is set. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 64.40.8.178:28014.
How reliable is UKN.GG - US Training Grounds - Medium II, and is it up?
At this moment, UKN.GG - US Training Grounds - Medium II is offline; the last time it was seen was 27 days 23 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. The first sighting by Rust Server Score was on 13 September 2026.
What Rust version is UKN.GG - US Training Grounds - Medium II on?
You will find UKN.GG - US Training Grounds - Medium II on Rust network protocol 2633 and build 165217, hosted on Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
When does UKN.GG - US Training Grounds - Medium II wipe, and how often?
There is no next wipe to predict on UKN.GG - US Training Grounds - Medium II, as it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 28 days 3 hours have passed since this world was made.
What happens on UKN.GG - US Training Grounds - Medium II when wipe day arrives?
Recent wipes have peaked at 5 players on average. Peak numbers came 3 hours into the latest wipe.
Population
Where does UKN.GG - US Training Grounds - Medium II place in the wider field of Rust servers?
Over the last seven days, UKN.GG - US Training Grounds - Medium II has #16,397 for player hours, in the top 69% of all ranked servers.
How many players does UKN.GG - US Training Grounds - Medium II usually have?
UKN.GG - US Training Grounds - Medium II is offline at the moment; the last time it was seen was 27 days 23 hours ago.
Lists and filters
What is meant by the tags on UKN.GG - US Training Grounds - Medium II?
You'll see UKN.GG - US Training Grounds - Medium II tagged with gmrust (Game mode): Survival in the standard Rust style; mp150 (Max players): Its slot count is 150; ts500 (Group limit): A team can hold 500 players at most; v2633 (Protocol): The game protocol is 2633, so your game must match that version to join; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^e (Minigames): Minigames here include arenas, Bedwars and parkour; ^d (Combat training): You are given the loot; the point is aim and PvP practice; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Carbon provides the plugin framework here in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which person or group runs UKN.GG - US Training Grounds - Medium II?
The same operator most likely runs UKN.GG - US Training Grounds - Medium II and the 14 other servers we track that also publish a ukn.gg hostname.
Where does UKN.GG - US Training Grounds - Medium II appear in the Rust Server Score lists and filters?
These Rust Server Score lists count UKN.GG - US Training Grounds - Medium II among them: Modded Rust servers, graded, Rust combat training servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.
Server rules
What settings and rules apply on UKN.GG - US Training Grounds - Medium II?
The name of UKN.GG - US Training Grounds - Medium II gives no gather rate. The limit for a group is 500 players. You get minigames & battle royale here, parkour, arenas, battle royale and Bedwars. The server browser lists it as Modded: plugins or settings change how the game plays. Carbon plugins are running on it. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map UKN.GG - US Training Grounds - Medium II uses?
UKN.GG - US Training Grounds - Medium II runs a game-generated procedural map at size 6,000, seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: UKN Map.
How to join
How should you connect to UKN.GG - US Training Grounds - Medium II?
To connect, start Rust, press F1, and type client.connect 64.40.8.178:28014. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://ukn.gg.
Server tags
what each one means
Published asmp150,ptrak,$r?,v2633,^z,^y,^e,^d,gmrust,cs165217,ts500
Game
gmrust
Game modeSurvival in the standard Rust style.
mp150
Max playersIts slot count is 150.
ts500
Group limitA team can hold 500 players at most.
v2633
ProtocolThe game protocol is 2633, so your game must match that version to join.
cs165217
BuildThe game build is 165217.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Gameplay
^e
MinigamesMinigames here include arenas, Bedwars and parkour.
^d
Combat trainingYou are given the loot; the point is aim and PvP practice.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonCarbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (F); momentum is the one to work on (F).